It seems that The Director has a bigger tendency to spawn idle Witches at unavoidable spots in Left 4 Dead 2, while in Left 4 Dead Witches will often spawn on open areas or alternate paths as well. These Threat spots are normally on the main path, and are always the same - no matter how many times you go through a map, Tanks and Witches can only spawn in these areas. Throughout each map there are a select number of "Threat" locations - spots, determined by the map maker, where the Director will spawn a Tank or a Witch.
Witch and Tank spawns are handled very differently by the Director. Specials can spawn inside the ending Safe Room, effectively locking them inside until the Survivors open the door.
Left 4 dead 1 vs 2 full#
This can be seen by turning on Full Captions. In Campaign mode, the Director will kill off any Special Infected that are too far from the Survivors. A higher number of Commons may exist on the map, but the Director will not spawn any more until their number is 0. Unlike Wanderers, Mobs will immediately hunt down the Survivors upon spawning.Ī maximum of 30 Commons can be spawned by the Director at any one time. However, the Director will continue to "queue" Mob Infected until the Survivors leave this spot, effectively punishing them with a larger Mob. In certain instances the Director will be unable to find a suitable spot to spawn a Mob, granting the Survivors momentary reprieve from the Horde. Mobs consist of 10 - 30 Commons, and generally spawn in intervals of 1-4 minutes (varying with difficulty). Mobs (Hordes), on the other hand, are usually spawned to the side or behind the Survivors. These Commons will "wander" (as per the name), and will attack upon noticing the Survivors. Wanderers are spawned in front of the Survivors, with the highest concentration being on the main path, but with decent amounts placed in side routes and in unreachable locations (known as background wanderers). The Director divides Commons into two types - Wanderers and Mobs. The Director categorizes enemies as Wanderers, Mobs, Specials, and Bosses. In general, the Infected are spawned out of sight from the Survivors, and are de-spawned after the Survivors move out of range (although, there are exceptions). The Director's most immediately obvious influence is of the spawning and managing of Infected. 3.3.1 Mill Escape / Return to Town / Town Escape.